{
  "auditDate": "2026-09-29",
  "standardPowerAudit": [
    {
      "power": "flurry",
      "group": "Speed",
      "section": "27.1a",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Close action: make up to two close attacks. Choose each target separately.",
      "limitations": "Optional Blades/Incapacitate choices are not offered for every generated attack."
    },
    {
      "power": "leap/climb",
      "group": "Speed",
      "section": "27.1b",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Ignore elevated and outdoor blocking movement restrictions and move through characters; a breakaway roll is still required.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "phasing/teleport",
      "group": "Speed",
      "section": "27.1c",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Move action: ignore elevated and blocking terrain, automatically break away, and move through characters and their adjacent squares. These benefits do not apply to Charge, Sidestep or other actions.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "earthbound/neutralized",
      "group": "Speed",
      "section": "27.1d",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Cannot use Improved Movement or Improved Targeting abilities.",
      "limitations": "Standard movement grants are suppressed; card-specific Improved Targeting is not generally implemented."
    },
    {
      "power": "charge",
      "group": "Speed",
      "section": "27.1e",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Power action: halve speed, move, then use a CLOSE action as FREE or make a close attack.",
      "limitations": "The menu supports selected CLOSE follow-ups, not every terrain/destroy combination."
    },
    {
      "power": "mind control",
      "group": "Speed",
      "section": "27.1f",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Close or range action, minimum range 4. Hit targets take no normal damage, temporarily join your force, halve speed, and may move and/or attack in either order before reverting. This game controls one target at a time.",
      "limitations": "Only one original target; controlled attack Shape Change choices and all passive-trigger interactions are not fully modelled."
    },
    {
      "power": "plasticity",
      "group": "Speed",
      "section": "27.1g",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Break away on 2–6. Adjacent enemies without Phasing, Plasticity, Leap/Climb or Hypersonic Speed break away only on 6.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "force blast",
      "group": "Speed",
      "section": "27.1h",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Power action: minimum range 4. Knock back a visible opposing figure 3 squares. Also grants knockback to attacks.",
      "limitations": "Optional attack knockback is currently automatic. The player cannot decline it."
    },
    {
      "power": "sidestep",
      "group": "Speed",
      "section": "27.1i",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Free action: move up to 2 squares. Once per turn.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "hypersonic speed",
      "group": "Speed",
      "section": "27.1j",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Power action: halve range, move, make an attack, then move the remaining speed. Breakaway is required on each moving leg without the classic +2 bonus.",
      "limitations": "Normal move–attack–move supported; not every optional attack effect is selectable."
    },
    {
      "power": "stealth",
      "group": "Speed",
      "section": "27.1k",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "During the opponent’s turn, hindered lines of fire from non-adjacent attackers are blocked.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "running shot",
      "group": "Speed",
      "section": "27.1l",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Power action: halve speed, move, then use a RANGE action as FREE or make a range attack.",
      "limitations": "The menu supports selected RANGE follow-ups, not every terrain/destroy combination."
    },
    {
      "power": "blades/claws/fangs",
      "group": "Attack",
      "section": "27.2a",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "A successful single-target close attack may replace damage with a d6 result, with a minimum of printed damage minus 1.",
      "limitations": "A separate attack choice; not offered during every possible generated attack."
    },
    {
      "power": "energy explosion",
      "group": "Attack",
      "section": "27.2b",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Ranged action: attack the chosen target and all adjacent characters with one shared roll. Each hit takes 2 damage instead of normal damage.",
      "limitations": "Area target additions and Shape Change timing are simplified."
    },
    {
      "power": "pulse wave",
      "group": "Attack",
      "section": "27.2c",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Ranged action: range 4. Attack all other figures in range and line of fire, using printed defence and ignoring their powers. Each hit takes 1 damage.",
      "limitations": "Printed defence and damage-one core supported. Outside-range Probability Control and Protected/Safeguard exceptions are incomplete."
    },
    {
      "power": "quake",
      "group": "Attack",
      "section": "27.2d",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Close action: destroy terrain markers and printed blocking within one square, then attack every adjacent enemy with one shared roll. Each hit takes 2 damage and is knocked back 3 squares.",
      "limitations": "Standalone terrain destruction supported. Destruction during a Charge follow-up and exact simultaneous knockback timing remain simplified."
    },
    {
      "power": "super strength",
      "group": "Attack",
      "section": "27.2e",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "All characters may pick up ordinary objects; Super Strength also permits non-object terrain and retired heavy objects. During a move, pick up or put down one object or terrain marker in a square you pass through or adjacent to it. You may move 0 squares. Close attacks cause knockback.",
      "limitations": "Single-square held terrain supported. Multisquare markers, optional knockback and terrain Giant Reach are not implemented."
    },
    {
      "power": "incapacitate",
      "group": "Attack",
      "section": "27.2f",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "An attack may give each hit character one token instead of normal damage. It does not damage a character already holding two tokens. Battle Fury prevents the token.",
      "limitations": "Normal and selected follow-up attacks supported; not every generated-attack combination."
    },
    {
      "power": "penetrating/psychic blast",
      "group": "Attack",
      "section": "27.2g",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "All ranged attack damage is penetrating.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "smoke cloud",
      "group": "Attack",
      "section": "27.2h",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Power action, minimum range 4: place up to six distinct connected Smoke markers, with at least one in line of fire. Opponents occupying Smoke have −1 attack. Markers hinder line of fire, not current movement, and expire at your next turn.",
      "limitations": "Single-square markers; stacking with existing markers is more restrictive than official placement."
    },
    {
      "power": "precision strike",
      "group": "Attack",
      "section": "27.2i",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Attack damage cannot be reduced below 1. Opponents subtract 1 from Super Senses rolls.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "poison",
      "group": "Attack",
      "section": "27.2j",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Free action, once per turn: if this character has not moved or been placed this turn, deal 1 damage to adjacent opponents. Damage reducers apply.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "steal energy",
      "group": "Attack",
      "section": "27.2k",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "After a close attack hits and damages one or more characters, heal this character 1 click.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "telekinesis",
      "group": "Attack",
      "section": "27.2l",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Power action, minimum range 4: place a terrain marker or single-base friendly character within your range and line of fire, and within four squares and line of fire of its origin. Alternatively use a RANGE Terrain action with a marker within your range and line of fire.",
      "limitations": "Single-square terrain and single-base character placement supported; full special terrain properties and Shape Change on launched terrain are incomplete."
    },
    {
      "power": "super senses",
      "group": "Defence",
      "section": "27.3a",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "When hit, a d6 result of 5–6 evades the attack.",
      "limitations": "The optional defensive roll is taken automatically."
    },
    {
      "power": "toughness",
      "group": "Defence",
      "section": "27.3b",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Reduce damage taken by 1, including non-attack damage. Cannot reduce penetrating damage.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "defend",
      "group": "Defence",
      "section": "27.3c",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Adjacent allies may use this figure’s printed defence, then apply their own modifiers.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "combat reflexes",
      "group": "Defence",
      "section": "27.3d",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "+2 defence against close attacks, subject to the Rule of Three.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "energy shield/deflection",
      "group": "Defence",
      "section": "27.3e",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "+2 defence against ranged attacks, subject to the Rule of Three.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "barrier",
      "group": "Defence",
      "section": "27.3f",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Power action, minimum range 4: place up to four distinct connected blocking markers, at least one in line of fire. They expire at your next turn even if Barrier is lost.",
      "limitations": "Single-square connected markers; stacking with existing markers is more restrictive than official placement."
    },
    {
      "power": "mastermind",
      "group": "Defence",
      "section": "27.3g",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "When an opposing damaging attack would hit, an eligible adjacent friendly figure may become the hit target instead. It must cost less or share a keyword, and cannot already be hit by the attack. Select your preferred ally in advance in this game.",
      "limitations": "Preselects an ally rather than pausing at the hit; simultaneous multi-target timing is simplified."
    },
    {
      "power": "willpower",
      "group": "Defence",
      "section": "27.3h",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "At the start of your turn, roll a d6: on 5–6 remove one action token. There is no pushing damage in this rules mode.",
      "limitations": "Optional beginning-turn roll is taken automatically."
    },
    {
      "power": "invincible",
      "group": "Defence",
      "section": "27.3i",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Reduces damage by 2, including penetrating damage.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "impervious",
      "group": "Defence",
      "section": "27.3j",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Reduce damage taken by 2. Against attack damage, a d6 result of 5–6 reduces it to zero. Cannot reduce penetrating damage.",
      "limitations": "The optional defensive roll is taken automatically."
    },
    {
      "power": "regeneration",
      "group": "Defence",
      "section": "27.3k",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Power action: heal half a d6 result, rounded up.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "invulnerability",
      "group": "Defence",
      "section": "27.3l",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Reduce damage taken by 2, including non-attack damage. Cannot reduce penetrating damage.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "ranged combat expert",
      "group": "Damage",
      "section": "27.4a",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Automatically adds +1 attack and +1 damage to ranged attacks.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "battle fury",
      "group": "Damage",
      "section": "27.4b",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Prevents normal ranged attacks, Mind Control and opposing action tokens. Terrain ranged attacks are allowed. Ignores opposing Shape Change.",
      "limitations": "Attack, token and Mind Control restrictions supported; Carry is not generally automated."
    },
    {
      "power": "support",
      "group": "Damage",
      "section": "27.4c",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Power action: choose an adjacent friendly figure and heal half a d6 result, rounded up.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "exploit weakness",
      "group": "Damage",
      "section": "27.4d",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "All close attack damage is penetrating.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "enhancement",
      "group": "Damage",
      "section": "27.4e",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Adjacent friendly figures gain +1 damage on ranged attacks.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "probability control",
      "group": "Damage",
      "section": "27.4f",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Once per turn, reroll a target character’s attack or breakaway roll within range and line of fire, minimum 4. This game automatically chooses failed friendly or successful opposing rolls.",
      "limitations": "Automatic reroll policy replaces the player’s optional timing decision."
    },
    {
      "power": "shape change",
      "group": "Damage",
      "section": "27.4g",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Before targeting, roll a d6: 5–6 prevents this attacker from targeting the figure for the rest of the turn. Choose another target or finish the action.",
      "limitations": "Ordinary and held-terrain attack retargeting supported; area, TK launch and controlled attack timing are incomplete."
    },
    {
      "power": "close combat expert",
      "group": "Damage",
      "section": "27.4h",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Automatically adds +1 attack and +1 damage to close attacks.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "empower",
      "group": "Damage",
      "section": "27.4i",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Adjacent friendly figures gain +1 damage on close attacks.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "perplex",
      "group": "Damage",
      "section": "27.4j",
      "review": "Reviewed against July 2026 rules",
      "status": "Core behaviour automated",
      "rule": "Free action: minimum range 4 and line of fire. Modify speed, attack, defence or range by ±1 until your next turn. Damage cannot be chosen. Modifiers stack subject to the Rule of Three.",
      "limitations": "Subject to the global limitations below; not a tournament certification."
    },
    {
      "power": "outwit",
      "group": "Damage",
      "section": "27.4k",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Free action, minimum range 4 and line of fire: choose any standard power or one printed special power. The target cannot use it until your next turn. Individual special-power selection is not yet represented by this engine.",
      "limitations": "Standard-power selection supported. A generic special selection suppresses all white slots instead of choosing one named special power."
    },
    {
      "power": "leadership",
      "group": "Damage",
      "section": "27.4l",
      "review": "Reviewed against July 2026 rules",
      "status": "Partial automation",
      "rule": "Your team action total increases by 1 while a friendly figure has Leadership. At turn start, roll a d6: 5–6 removes a token from an eligible adjacent ally (lower points or shared keyword).",
      "limitations": "Action total supported. Optional token-removal target is chosen automatically rather than by the player."
    }
  ],
  "globalLimitations": [
    "Classic mode is a historical skirmish variant, not a verified recreation of one specific historical rulebook.",
    "Team abilities, most printed traits/special powers, equipment, feats, resources, vehicles, team bases and sideline/replacement rules are manual.",
    "Carry, general Destroy actions, targeting multiple original figures, size symbols, STOP clicks and most Protected/Safeguard interactions are not fully automated.",
    "Lines of fire use square sampling rather than complete official intersection geometry; multi-base and edge-wall terrain are not represented.",
    "Automatic choices (rerolls, defensive rolls, knockback and Leadership targets) differ from the official optional player decisions.",
    "Imported old card powers are interpreted using the selected standard-power mode; an old named option must not be treated as unrestricted modern power access."
  ],
  "rulesReference": "https://wizkids.com//wp-content/uploads/2026/07/HeroClix%20Comprehensive%20Rules%2007.01.26.pdf",
  "note": "Selectable current (2026 PAC) and classic skirmish rules. Current Perplex follows minimum range 4 and excludes damage. Rules audit completed against the July 2026 standard powers; partial interactions are explicitly listed. Implemented means the documented skirmish behaviour, not full tournament coverage. Mastermind uses a preselected ally; Probability Control remains automatic. Complete Marvel catalogue remains unfinished. Figures use their source photographs as requested.",
  "powers": [
    {
      "power": "barrier",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "battle fury",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "blades/claws/fangs",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "charge",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "close combat expert",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "combat reflexes",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "deathtrap",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "defend",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "earthbound/neutralized",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "energy explosion",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "energy shield/deflection",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "enhanchment",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "exploit weakness",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "flurry",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "force blast",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "hypersonic speed",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "impervious",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "incapacitate",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "invulnerability",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "leadership",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "leap/climb",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "mastermind",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "mind control",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "murderbots",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "outwit",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "penetrating/psychic blast",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "perplex",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "phasing/teleport",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "plasticity",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "poison",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "probability control",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "psychic blast",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "pulse wave",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "quake",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "ranged combat expert",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "regeneration",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "running shot",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "shape change",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "smoke cloud",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "special",
      "status": "figure-specific coverage below",
      "action": false
    },
    {
      "power": "steal energy",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "stealth",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "super senses",
      "status": "implemented in skirmish engine",
      "action": false
    },
    {
      "power": "super strength",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "support",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "telekinesis",
      "status": "implemented in skirmish engine",
      "action": true
    },
    {
      "power": "toughness",
      "status": "implemented in skirmish engine",
      "action": false
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